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Old Dec 13, 2008, 10:03 AM // 10:03   #1
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Default Archer's Signet's limitations

"For 0..24 seconds, conditions you apply while wielding a bow last 100% longer."

So if you apply a condition while holding any other weapon, this doesn't work? Can someone test this with a skill like Dismember or Pious Assault or something else?
Also, does this affect self-inflicted conditions? If a Poisonous Bow extends the self-poison caused by Chilblains, does Archer's Signet extend self-inflicted conditions? My Ranger doesn't have Chilblains, so I can't test this out yet.
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Old Dec 13, 2008, 10:28 AM // 10:28   #2
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This grabbed my attention too. I was wondering if something like this would work.


R/E

Archer's Signet {E}
Glyph of Immolation
Steam
Poison Tip Signet
Read the Wind
Sloth Hunter's Shot
Body Shot
Shell Shock


You only need to spec about 8 in each attribute. Archer's Signet would boost Steam/Shell Shock up to 6 seconds of burning, and no need for another preparation besides maybe Disrupting Accuracy.
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Old Dec 13, 2008, 11:54 AM // 11:54   #3
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nah, more like this.

{E} Archer's signet
Mark of Rodgort
Apply poison
d-shot
savage shot or hunter's shot
troll ung.
antidote sig.
natural stride
rez sig

use fiery bow. It should do the trick.

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we're awesome at build builder.
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Old Dec 13, 2008, 12:16 PM // 12:16   #4
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Worked for [Entangling Asp] when I used it while holding a bow, but not while holding a scythe.
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Old Dec 13, 2008, 12:29 PM // 12:29   #5
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Seriously? "Conditions while wielding a bow last 100% longer."

Last edited by Breakfast Mc Rit; Dec 13, 2008 at 12:34 PM // 12:34..
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Old Dec 13, 2008, 12:45 PM // 12:45   #6
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as said above; read the skill.

"while wielding a bow" means your equiped weapon must be a bow for the effect to work. However, it does work for all conditions; cast immolate while holding a bow and it does get the +100% duration on burn f.ex.

So, say you'd use Throw Dirt under the signet while wielding a staff; regular time. Use Throw Dirt under the signet while wielding a bow; 100% duration increase.
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Old Dec 13, 2008, 01:11 PM // 13:11   #7
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Hmm...

[archer's signet][technobabble][throw dirt][enfeebling blood][no skill][no skill][no skill][no skill]

This looks funny to toy with.

Quote:
Originally Posted by HollaBigj
nah, more like this.

{E} Archer's signet
Mark of Rodgort
Apply poison
d-shot
savage shot or hunter's shot
troll ung.
antidote sig.
natural stride
rez sig

use fiery bow. It should do the trick.

Not good? Sure, check this out, http://www.guildwars.com/community/g...tedeafteam.php

we're awesome at build builder.
Quote:
1. {E} Archer's signet
2. Mark of Rodgort
3. Apply poison
4. d-shot
5. savage shot or hunter's shot
6. troll ung.
7. antidote sig.
8. natural stride
9. rez sig
Quote:
we're awesome at build builder.
No you're not.
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Old Dec 13, 2008, 04:07 PM // 16:07   #8
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When I saw this I thought of stacking as many conditions I could on a bar.

Adding to Tyla's bar, [pestilence] might be ok. Even though I'm a bit weary of spirits myself.

I would definitely take [weaken armor] also.
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Old Dec 13, 2008, 09:17 PM // 21:17   #9
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Quote:
Originally Posted by HollaBigj View Post
nah, more like this.

{E} Archer's signet
Mark of Rodgort
Apply poison
d-shot
savage shot or hunter's shot
troll ung.
antidote sig.
natural stride
rez sig

use fiery bow. It should do the trick.

Not good? Sure, check this out, http://www.guildwars.com/community/g...tedeafteam.php

we're awesome at build builder.
Mark of Rodgort reapplies burning every time you hit the target... why do you need to extend burning duration??
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Old Dec 14, 2008, 06:23 AM // 06:23   #10
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In pve it looks nice with technobabble. In pvp its useless because all the conditions you want to last longer get removed straight away.
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Old Dec 14, 2008, 04:30 PM // 16:30   #11
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When wielding a bow it also works on spells and ... Epidemic.
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Old Dec 15, 2008, 04:33 PM // 16:33   #12
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I thought about it for GvG NPC Ganking, posion + Bleed an NPC, D-Shot the Archers Troll and move on to the next guy alot quicker, However:

1) Burning Arrow is a better elite for ganking, and stand fighting.
2) Degen does not count as damage on the Guild Lord
3) As Luminarus says conditions get removed

It's only going to be a PvE thing, and only in solo builds me thinks.
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Old Dec 15, 2008, 07:27 PM // 19:27   #13
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Quote:
Originally Posted by Tyla View Post
[archer's signet][technobabble][throw dirt][enfeebling blood][no skill][no skill][no skill][no skill]

This looks funny to toy with.
Quote:
Originally Posted by Moonlit Azure View Post
I would definitely take [weaken armor] also.
yep, agreed ...

Expertise: 14
Marksmanship: 12 or 13
Curses: 8 or 6

Silencing Bowstring (seems to increase daze after A-sigs effect to a total of ~ 13 secs)

[Archer's Signet][Technobabble][Volley][Weaken Armor][Body Shot][Sloth Hunter's Shot][Throw Dirt][Sunspear Rebirth Signet]

A-Sig + Technobabble + Volley for caster shutdown and Weaken Armor + Body Shot for your energy management, so you can keep on babbling your enemies to death in prolonged battles. Blind melees who approach your monks for 28 seconds and they should be fine.

While Weakness can be applied at range and is easier to refresh with [Enfeebling Blood] or [You are all Weaklings], I chose [Throw Dirt] because it provides better melee shutdown.
I don't think you need both on the same bar.

Pros:
- Better than [Broad Head Arrow] builds (except when directly targeting caster bosses maybe)
- nice support

Cons:
- low dmg output
- weak against party wide condition removal

Ideas:
1.) [Foul Feast] + [Plague Sending]
2.) [Necrosis] instead of [Sloth Hunter's Shot]

Last edited by Patron_of_the_Wild; Dec 15, 2008 at 07:49 PM // 19:49..
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Old Dec 15, 2008, 07:44 PM // 19:44   #14
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Quote:
Originally Posted by HollaBigj View Post
nah, more like this.

{E} Archer's signet
Mark of Rodgort
Apply poison
d-shot
savage shot or hunter's shot
troll ung.
antidote sig.
natural stride
rez sig

use fiery bow. It should do the trick.

Not good? Sure, check this out, http://www.guildwars.com/community/g...tedeafteam.php

we're awesome at build builder.
You people are terrible and so is your build.

I will rectify this shit, however.

[weaken armor][technobabble][archer's signet][enfeebling blood][throw dirt][savage shot][distracting shot][body shot]

Energy shouldn't be a problem provided you spam body shot. With two interrupts, 4 conditions, and the slightest bit of damage, you're the perfect midliner.

I would love to run shit like this in GvG
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Old Dec 15, 2008, 07:48 PM // 19:48   #15
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What happened to Archer's Signet?

Edit: There it is.

Once I'm done gathering skills for farming, I'm definitely going to run that, it looks amazing.

Last edited by Moonlit Azure; Dec 15, 2008 at 07:51 PM // 19:51..
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Old Jan 02, 2009, 12:31 AM // 00:31   #16
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umm paragon shouts much? a para hero can help you spread weakness, burning, and crippling. get a Fevered dream mes. and then you are in business.
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Old Jan 02, 2009, 08:39 PM // 20:39   #17
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Quote:
Originally Posted by Amy Awien View Post
When wielding a bow it also works on spells and ... Epidemic.
So does that mean that with a silencing bowstring and [archer's signet] I can make the dazed from [concussion shot] (at 14 marks.) last 109 seconds on adjacent foes!!??!?!? potentially 218 seconds with hypochondria!?!? Craziness!
Even [technobabble] with epidemic+hypochondria would last longer than BHA...hooray for infinite conditions.

(Query: would it be 19*1.2*2.2*1.2*2.2=109.44; or 19*2.2*2.2=91.96?)
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Old Jan 03, 2009, 01:16 PM // 13:16   #18
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Quote:
Originally Posted by smilingscar View Post
So does that mean that with a silencing bowstring and [archer's signet] I can make the dazed from [concussion shot] (at 14 marks.) last 109 seconds on adjacent foes!!??!?!? potentially 218 seconds with hypochondria!?!? Craziness!
Even [technobabble] with epidemic+hypochondria would last longer than BHA...hooray for infinite conditions.

(Query: would it be 19*1.2*2.2*1.2*2.2=109.44; or 19*2.2*2.2=91.96?)
huh, don't understand how you get on 109 seconds. No matter where the Silencing Bowstring's effect kicks in, you'll raise daze duration to a max of 50,54 seconds.

(19*2) + ((19*2)*0,33) = 50,54
(19+(19*0,33)*2 = 50,54

also [Technobabble] + [Epidemic] doesn't make much sense, cause Technobabble dazes adjacent foes on it's own already. Sure you could switch targets, but I'd suggest to fire Volley right after Technobabble, so you actually make some use out of it's effect.
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Old Jan 03, 2009, 04:02 PM // 16:02   #19
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Quote:
Originally Posted by Patron_of_the_Wild View Post
huh, don't understand how you get on 109 seconds. No matter where the Silencing Bowstring's effect kicks in, you'll raise daze duration to a max of 50,54 seconds.

(19*2) + ((19*2)*0,33) = 50,54
(19+(19*0,33)*2 = 50,54
Actually, I was confusing the percentage of Silencing mods with the reduction from runes and focus items (33% vs 20%). I now get 134.4364. I think you're multiplying by .33 when you should be be multiplying by 1.33 (as silencing should be increasing the duration, not lessening), big difference.

And I got 109 this way:
19 seconds is standard, increased to 22.8 by +33% of silencing, which is doubled by archer's signet to 45.6. When I hit epidemic, both the mod and signet apply again, the 33% increases it to 54.72 and then archer's signet doubles it to about 109 seconds.

The new equation is:
(19*1.33)*2=50.54 (length of dazed on target)
(50.54*1.33)*2=134.4364 (length of dazed on adjacent foes after epidemic)


My original postscript query was if it was correct to multiply the percentages separately or if they simply stack to make 133% which would lessen the maximum duration slightly to about 103 seconds.

That may not be practical, but it's still kinda cool.

Edit: Confirmed 134 seconds with testing at GToB.

Last edited by smilingscar; Jan 03, 2009 at 04:45 PM // 16:45..
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Old Jan 03, 2009, 07:49 PM // 19:49   #20
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Quote:
Originally Posted by Patron_of_the_Wild View Post
also [Technobabble] + [Epidemic] doesn't make much sense, cause Technobabble dazes adjacent foes on it's own already.
It could make sense because Epidemic under Archer's Signet wil double the duration. The question was if the effect of a silencing string is applied (again) during the transfer with Epidemic.

If it does, as smilingscar's test suggest this would mean that Technobable's 5 seconds would become 5 * ( 2 * 1.33 ) = 13 seconds on the primary target and approximately (13 - 1) * ( 2 * 1.33 ) = 32 seconds on adjacent foes. Surely such a formidable 30 seconds of daze would be worthy of delaying your first volley for a second?
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